Here's a *short* 5 min compilation of the VFX for Dead Space Remake. We were a very small team for the most part of this project. This meant my responsibilities were all over the place. Everywhere from creating our vfx art assets - textures, vfx shaders, fluid sims, uber emitter graphs, etc., to closing the project until launch day. My primary tasks outside of being the VFX Tech Artist for the project (we didn’t have an official role, so I wore that hat when necessary), was the gore and weapons effects designer/artist. When closing the project, I was the liaison for our sister studio helping with some of the cinematic vfx sequences. Please enjoy responsibly. When you have a chance, visit the official Dead Space Art Blast to see work from our amazing art team. https://magazine.artstation.com/2023/04/motive-studio-dead-space-art-blast/
Tearing pustule cloth simulation for destructible object
One of the many blood squib simulations
turbine electric currents