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The Sisters Keep

hey gang!

For the last year or so, I’ve dug deep into Blender. So I decided a few months back, that on my free time I wanted to put together a full scene using a typical pipeline all made in Blender. Modeling, shading, texturing, cloth, fluid and particle simulations, sculpting, scripting, lighting, rendering and comp. That's a little bit of a lie - the ground texturing and plaster walls were made in Substance Designer.

Even though this scene is technically in a “complete” form (at least something that I’m happy enough to share), I’m going to model a character to add to this, next. That means there will be an update to this coming up in the next few weeks (I hope).

This took me a crapload of watching tutorials and learning so many things. So thank you to all the folks out there that have posted so many tutorials! You guys are the best. I’ve really fallen in love with Blender. Keep up the great work, devs!

cheers!

Final Comp with dynamics.

Final Comp with dynamics.

The final Render in cavity format.

The final Render in cavity format.