Website powered by
Marc D'Amico
Marc D'Amico
Senior VFX Artist 2 @ EA Motive.
Montreal, Canada

Summary

I've been in the CG industry professionally since roughly 1998. In 2003, after a stint in the film and television world, I made a move to video games as a live action compositor on Myst 4. Over time, I transitioned to real time vfx and tech art.

Having been a gamer, game maker and CG enthusiast most of my life, the challenge and goal of making film-quality VFX render in real time has always been what drives me. In my eyes, it's the perfect medium - where narrative and tech art meet.

I've learned so many amazing things since I started, technically and artistically. This industry just keeps growing and the art of VFX is only just getting started.

Skills

ShadersVFXTech ArtVFX Direction

Software proficiency

Blender
Blender
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
3ds Max
3ds Max
After Effects
After Effects
Premiere
Premiere
Final Cut Pro
Final Cut Pro
Nuke
Nuke
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Dead Space Remake
    • Year
      2023
    • Role
      Senior VFX / Tech Art
    • Company
      EA Motive
    • Video Game
      For Honor - Marching Fire
    • Year
      2018
    • Role
      VFX Lead / VFX TD
    • Company
      Ubisoft Montreal
    • Video Game
      For Honor
    • Year
      2017
    • Role
      VFX Lead + VFX TD
    • Company
      Ubisoft Montreal
    • Video Game
      Assassin's Creed - Syndicate
    • Year
      2015
    • Role
      VFX Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Assassin's Creed - Unity
    • Year
      2014
    • Role
      VFX Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Assassin's Creed - Black Flag
    • Year
      2013
    • Role
      VFX Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Army of Two - Devil's Cartel
    • Year
      2013
    • Role
      Lead VFX Artist
    • Company
      EA Montreal
    • Video Game
      WET
    • Year
      2009
    • Role
      VFX Artist
    • Company
      Artificial Mind & Movement
    • Video Game
      Indiana Jones and the Staff of Kings
    • Year
      2009
    • Role
      VFX Artist
    • Company
      Artificial Mind & Movement
    • Video Game
      Kim Possible - What's The Switch
    • Year
      2006
    • Role
      VFX Artist + Environment Artist
    • Company
      Artificial Mind & Movement
    • Video Game
      Teen Titans
    • Year
      2006
    • Role
      VFX Artist
    • Company
      Artificial Mind & Movement
    • Video Game
      Splinter Cell - Double Agent
    • Year
      2006
    • Role
      VFX Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Splinter Cell - Chaos Theory
    • Year
      2005
    • Role
      VFX Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Prince of Persia - Warrior Within
    • Year
      2004
    • Role
      Compositor
    • Company
      Ubisoft Montreal
    • Video Game
      Myst 4
    • Year
      2004
    • Role
      Compositor
    • Company
      Ubisoft Montreal
    • Movie
      Scooby Doo 2
    • Year
      2004
    • Role
      Rotoscoping
    • Company
      Meteor Studios
    • TV Production
      Inuk TV series
    • Year
      2010
    • Role
      Compositor
    • Company
      Tube Studios