I've been in the CG industry professionally since roughly 1998. In 2003, after a stint in the film and television world, I made a move to video games as a live action compositor on Myst 4. Over time, I transitioned to real time vfx and tech art.
Having been a gamer, game maker and CG enthusiast most of my life, the challenge and goal of making film-quality VFX render in real time has always been what drives me. In my eyes, it's the perfect medium - where narrative and tech art meet.
I've learned so many amazing things since I started, technically and artistically. This industry just keeps growing and the art of VFX is only just getting started.